![]() Heck, most of the 400x400 maps I've seen submitted make very little use of THAT much space. This 'bigger' mentaility is without imagination and even if you could do it, it would only lead to more huge grassy, unmodified fields of 6000圆000 and monthly 6500 invader invasions that take 100 years to play (gametime). Populations of 1000 citizens and 1000 macemen invasions are in no way superior to a well thought out campaign against several dozen attackers. The land is pretty peaceful, so build to your hearts content. Why do you need an 800x800 map? Better to make a series of episodic chapters in a story, as the original game did. Freebuild - The Stronghold of Stean Mod Posted about 7 years ago 0 downloads Demorde has created a fairly simple Stronghold Legends Mod Map to test out workshop functionality. They are eager to create a stronghold Town Halls for their Wars. One of the things wrong with MANY of the submitted maps is the constant habit of 500 unit invasions. Download/Copy Progress Base links, Maps, Layouts for Town Hall 11 in Home. It seems everyone is always dissatified and trying to push the game engine to its limits, usually just for the purpose of more more more. I used to do quite a bit of programming on other games, including being a gamemaster for an online RPG. Your units might move at a snail's pace, or more likely it would simply crash. Also, the game engine may not be able to DRIVE a map bigger than 400x400. It may very well be that the game engine cannot support bigger maps: for one, the table may have sections dedicated to certain functions, and enlarging the table may just crowd the map info into say, the area dedicated for events or starting goods. Just making the map say "800x800" leaves no method for recording _what_ those 6400 squares as opposed to 1600 squares consist of, or of recording that an archer stands there, or a well, or a bunny, or a river, etc. So, you have to enlarge the entire table to make allowance for all that info to be recorded. A section of the table's cells contain information about every single square on the map: what the landscape tile is, the elevation, the resources on that spot, the sprites on that spot (or conversely the sprite's info has to refer to the coords for that map square). The map is essentially a table, full of cells. Treading new paths in some hidden jewels from the Steam Workshop, these are some of the best maps that Firefly recommends for all those who have battled through every title of the Stronghold series: 1. I have also included strategies to make missions a lot easier so you don't have to waste hours struggling through them. This is a in-depth guide on how to complete this game 100 in achieving all achievements for this game. ![]() As I pointed out then, its not a mere matter of opening a map in a hex editor and changing 400 and 400 to 800 and 800. Stronghold Legends In-Depth Guide to 100. ![]() This has been discussed many times before. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |